Embedded Systems and Kinetic Art:
Drawing Machines
Instructors: Erik Brunvand (School of Computing) and Paul Stout (Department of Art and Art History)
Course Numbers: This course is cross-listed for Spring 2012 as CS5789, Art3490 and Art4490
(This course has been taught in the Fall of 2009 as CS5968 and FA 3400, and Fall 2011 as CS5968 and Art4455)
When: Spring Semester 2012, T-Th 3:40-5:00
Where: We'll meet both in the Art building and in MEB. The first meetings will be in Art 169
(There's an interactive map of campus located here if you don't know where Art or MEB are...)
What: Drawing Machines! We want to focus on kinetic art that, as a part of its artistic concept, produces drawings of some sort.
Why: One of the main purposes of this joint class is to help students understand the fundamental notion of DESIGN, both in engineering and the arts. We all know good design when we see it, and appreciate things (both computer-related and art-related) that exhibit excellence in design. But how do good designers learn to be good designers? We hope that this course is one step along that journey.
From the Computer Science and Engineering (CSE) side we encourage students to apply their technical skills in a context that is explicitly non-technical. This can allow students thefreedom to try a wide range of approaches to a particular problem. In the process, engineers are exposed to a variety of aesthetic and creative concepts that would not normally be part of an engineering curriculum. Artists explore programming and engineering in a context that is more conducive to their learning style because it is directed at art-making. Both groups of students gain practical experience in design-thinking which is quite distinct from the computational thinking that is usually more associated with CSE.
Kinetic sculpture is art that contains moving parts or depends on motion, sound, or light for its effect. The kinetic aspect is often regulated using microcontrollers connected to motors, actuators, transducers, and sensors that enable the sculpture to move and react to its environment.
An embedded system is a special-purpose computer system (microcontroller) designed to perform one or a few dedicated functions, often reacting to environmental sensors. It is embedded into a complete device including hardware and mechanical parts rather than being a separate computer system.
Kinetic art using embedded control is a marriage of art and technology. Artistic sensibility is required for concept and planning, and engineering skill is required to realize the artistic vision. In this project-based class computer engineering students will work together with art students to build collaborative kinetic art pieces. Students will explore interfacing of embedded systems with sensors and acuators of all sorts, along with real-time/interactive programming techniques and interrupt driven system design. They will also explore physical and conceptual aspects of machine-making as a sculpture process.
Drawing Machines are (simply put) machines that make drawings. We will start with individual projects, and then finish with group projects that include both artists and engineers. We want to make kinetic art that is interesting sculpture in its own right, but that that also produces drawings. Drawing involves mark-making of some sort, but we want to leave the final definition of "drawing" up to the students.
This class meets with a corresponding class in the Art department, and project teams are required to include students from both disciplines. This is a cross between an engineering class (embedded system design and programming) and a studio art class (designing and building the sculptures) with all students participating fully in both areas.
This collaborative course is constantly evolving, so the schedule will be changing from week to week as the course evolves...
Remember to start keeping your sketchbook! We expect a page a day in your sketchbook related in some way to this class. Remember, not every page needs to be a masterpiece, but we want you to get in the habit of drawing/writing/composing in your sketchbook every day. We also hope that you'll use your sketchbook for inspiration, ideas, planning, prototyping, etc. for your projects.
Some of the parts of the class that are yet to be firmly scheduled:
Date |
Meet In: | Topics/Agenda | Links |
T: 1/10 | Art 169 |
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Th: 1/12 | Art 169 |
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T: 1/17 |
Art 169 |
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Th: 1/19 | WEBL 124 |
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T: 1/24 | Art 169 |
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Th: 1/26 | WEBL 124 |
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T: 1/31 | WEBL 124 |
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Th: 2/2 |
Art 169 |
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T: 2/7 | Art 169 |
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Th: 2/9 | Art 169 |
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T: 2/14 | WEBL 124 |
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Th: 2/16 | WEBL 124 |
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T: 2/21 | The Leonardo ? |
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Th: 2/23 | No Class |
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T: 2/28 | Art 169 |
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Th: 3/1 | Art 169 |
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T: 3/6 | Art 169 |
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Th: 3/8 | Art 169 |
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T: 3/13 | No Class |
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Th: 3/15 | No Class |
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T: 3/20 |
WEBL 124 |
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Th: 3/22 | WEBL 124 |
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T: 3/27 | Art 169 |
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Th: 3/29 | Art 169 |
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T: 4/3 | Art 169 |
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Th: 4/5 | Art 169 |
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T: 4/10 | TBA | ||
Th: 4/12 | TBA | ||
T: 4/17 | TBA | ||
Th: 4/19 | Art 169 |
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T: 4/24 | Art 169 |
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LINKS: On this page you will find interesting links related to embedded systems and kinetic art
Here's a paper I presented in the "computing in arts and sciences" session at SIGCSE 2011 about this course.
Here's a short video produced by the University of Utah PR office related to the Fall 2010 version of this course.
Intersectio | A Kinetic Art Connection from The University of Utah on Vimeo.
The 2010 offering of this class was with CS5868 and Art4455. Intersectio is Latin for "the intersection of" |
Here's a link to the Fall 2010 schedule if you're curious
The 2009 offering of this class was with CS5868 and FA4300.
The class projects were shown in the Gittins Gallery in January, 2010.
Click here for pictures of that gallery show: Invisible Logic
Here's a link to the Fall 2009 schedule if you're curious...