Software Practice I:
Capture the Flag game, based on the Half-life 2 game engine, responsible for graphics display, maps, and textures of the game using C++.Software Practice II:
Sokoban, a MVC architecture puzzle game, in charge of the user interface, graphics display using sprite sheet in C#.Senior Project:
Web survey platform, responsible for the front-end of the system, includes use of XHTML, CSS, JavaScript, and Java.Interactive Machinima:
Made with the Half-life 2 Episode 2 game engine using Hammer and Faceposer. I helped with Animatics and Valve Hammer Editor for mapping and textures.
Click here to watch it on youtube and get more information about the team.
- Currently, I am a research assistant at the Scientific Computing and Imaging Institute, helping with visualization in Google Earth.
- I was a web developer intern at Luna Webs last summer, 2010. During the three months of the internship, I learned a lot about industry coding standards by coding a lot of websites, and also from the great, hard-working people at Luna Webs. In addition to coding, I also gained valuable knowledge about CMS and SEO practices.
Here are some of the web sites that I coded during my internship at Luna Webs.





- Learning new web development technologies: I want to learn ways to do things more efficiently.
- Designing and making interesting, appealing web templates.
- Searching for design inspirations, from photographs, color combinations, design blogs, books, and magazines.
- Reading. It helps me grow as a person, makes me think more logically, and presents me a way to explore various branches of knowledge and the world.
Here are some of the templates I designed and made. Hope you find them interesting.









