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Books and Parts of Books
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Ontology (in games)
Zagal, J.P. (2014) "Ontology (in games)", Ryan, M., Emerson, L., Robertson, B. (Eds), The Johns Hopkins Guide to the Digital Media, pp. 378-381., Johns Hopkins University Press, Baltimore, MD.
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Why a Game Canon for Game Studies Education is Wrong
Zagal, J.P. (2012) "Why a Game Canon for Game Studies Education is Wrong", Fromme, J. & Unger, A. (Eds), Computer Games and New Media Cultures: A Handbook of Digital Games Studies, Springer. pp 665-677.
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Heavy Rain: Morality in Inaction, the Quotidian, and the
Ambiguous
Zagal, J.P. (2011) "Heavy Rain: Morality in Inaction, the Quotidian, and the
Ambiguous", Poels, K. and Malliet, S. (Eds.), Vice City Virtue: Moral Issues in Digital Game Play, pp 267-286,
Acco Academic, Belgium.
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The Videogame Ethics Reader
Zagal, J.P. (Ed) (2011) "The Videogame Ethics Reader",
Cognella, San Diego CA
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Heavy Rain: How I Learned to Trust the Designer
Zagal, J.P. (2011) “Heavy Rain: How I Learned to Trust the Designer”, Davidson, D. (Ed),
Well Played 3.0: More Perspectives on Video Games, Value and Meaning, ETC Press: Pittsburgh
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Ethical Reasoning and Reflection as Supported by Videogames
Zagal, J.P. (2011) “Ethical Reasoning and Reflection as Supported by Videogames”, Schrier, K. and Gibson, D. (Eds),
Designing Games for Ethics: Models, Techniques and Frameworks, IGI Global: Hershey, PA [refereed]
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Manhunt: The Dilemma of Play
Zagal, J.P (2010) “Manhunt: The Dilemma of Play”, Davidson, D. (Ed),
Well Played 2.0: More Perspectives on Video Games, Value and Meaning, ETC Press: Pittsburgh
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Ludoliteracy: Defining, Understanding, and Supporting Games Education (available for purchase as well as in pdf)
Zagal, J.P. (2010) "Ludoliteracy: Defining, Understanding, and Supporting Games Education",
ETC Press, Pittsburgh
Journal Articles
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Natural Language Processing in Game Studies Research : An Overview
Zagal, J. P., Tomuro, N., Shepitsen, A. (2012) "Natural Language Processing in Game Studies Research : An Overview",
Simulation & Gaming, 43(3):356-373
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Videogames and the Ethics of Care
Murphy, J., Zagal, J. P., (2011) "Videogames and the Ethics of Care",
International Journal of Gaming and Computer-Mediated Simulations 3(3):69-81
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Blogging for Facilitating Understanding: A Study of Videogame Education
Zagal, J. P., Bruckman, A, (2011) "Blogging for Facilitating Understanding: A Study of Videogame Education",
International Journal of Learning and Media 3(1):7-27
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Time in Videogames: A Survey and Analysis
Zagal, J.P. & Mateas, M. (2010) "Time in Videogames: A Survey and Analysis",
Simulation & Gaming 41(6):844-868
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Designing Online Environments for Expert/Novice Collaboration: Wikis to Support Legitimate Peripheral Participation
Zagal, J. P., Bruckman, A, (2010) "Designing Online Environments for Expert/Novice Collaboration: Wikis to Support Legitimate Peripheral Participation",
Convergence 16(4):451-470
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Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games
Zagal, J.P., Bruckman, A. (2009) "Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games",
Game Studies 8:2
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Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation
Zagal, J.P., Fernandez-Vara, C., Mateas, M. (2008) "Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation",
Games & Culture 3:1, 175-198
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Collaborative games: Lessons learned from board games
Zagal, J.P., Rick, J., Hsi, I. (2006) "Collaborative games: Lessons learned from board games",
Simulation & Gaming 37:1, 24-40
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From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments
Zagal, J.P., Bruckman, A. (2005) "From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments",
Convergence 11:1, 88-105
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Maintenance Oriented Design and Development: A Case Study
Zagal, J.P., Santelices, R., Nussbaum, M. (2002) "Maintenance Oriented Design and Development: A Case Study",
IEEE Software - July-August 2002, 100-106
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A Model to Support the Design of Multiplayer Games
Zagal, J.P., Nussbaum, M., Rosas, R. (2000) "A Model to Support the Design of Multiplayer Games",
Presence, 9:5, 448-462
Conference Papers (Refereed)
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Placeholder Content in Game Development: Benefits and Challenges
Zagal, J. P., Altizer, R. (2015) "Placeholder Content in Game Development: Benefits and Challenges", Proceedings of CHI Play 2015, Oct 3-7, London, UK, pp. 745-750.
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Fighting Fantasies: Authoring RPG Gamebooks for Learning Game Writing and Design
Zagal, J., Lewis, C. (2015) "Fighting Fantasies: Authoring RPG Gamebooks for Learning Game Writing and Design", 2015 RPG Summit at the 2015 Digital Games Research Association (DiGRA) Conference, Lüneburg, Germany. May 14-17, 2015.
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Using Persuasive Design and Social Learning to Support Adult Learners' Metacognitive Development
Wozniak, K., Zagal, J. (2015) "Using Persuasive Design and Social Learning to Support Adult Learners' Metacognitive Development", 11th International Conference on Computer Support Collaborative Learning, CSCL2015. June 7-11, Gothenburg, Sweden.
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Doodle Health: Games as Cultural Probes
Zagal, J.P., Altizer, R. , Zeng-Treitler, Q., Shipman, J., Lake, E., Aiono, H., Malheiro, M., Christensen, C., (2014) "Doodle Health: Games as Cultural Probes", Workshop on Entertainment in Serious Games and Entertaining Serious Purposes @ 13th International Conference on Entertainment Computing, Sydney, Australia, September 30, 2014. pp 11-12.
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Designing Inside the Box or Pitching Practices in Industry and Education
Altizer, R., Zagal, J. P. (2014) "Designing Inside the Box or Pitching Practices in Industry and Education", 2014 Digital Games Research Association Conference, August 3-6, Snowbird, UT
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Examining RPG Elements: Systems of Character Progression
Zagal, J. P., Altizer, R. (2014) "Examining 'RPG Elements': Systems of Character Progression", 2014 Foundations of Digital Games Conference, April 3-7, 2014, Fort Lauderdale, FL.
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Pitch Perfect or Exploring Pitching Practices in Industry and Games Education
Altizer, R., Zagal, J. P., (2014) "Pitch Perfect or Exploring Pitching Practices in Industry and Games Education", 2014 Foundations of Digital Games Conference, April 3-7, 2014, Fort Lauderdale, FL.
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Understanding Japanese Games Education
Zagal, J. P. (2013) "Understanding Japanese Games Education", 2013 Digital Games Research Association Conference, August 26-29. Atlanta, GA.
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Cultural Differences in Game Appreciation: A Study of Player Game Reviews
Zagal, J. P., Tomuro, N. (2013) "Cultural Differences in Game Appreciation: A Study of Player Game Reviews", Foundations of Digital Games Conference, FDG 2013, May 14-17, Chania, Greece. (Winner of Best Paper Award)
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Dark Patterns in the Design of Games
Zagal, J. P., Bjork, S., Lewis, C. (2013) "Dark Patterns in the Design of Games", Foundations of Digital Games Conference, FDG 2013, May 14-17, Chania, Greece.
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The Aesthetics of Gameplay: A Lexical Approach
Zagal, J. P., Tomuro, N. (2010) "The Aesthetics of Gameplay: A Lexical Approach", Lugmayr, A., Franssila, H., Sotamaa, O., Safran C., Aaltonen, T. (Eds.), Proceedings of the 14th International Academic Mindtrek Conference , Tampere, Finland, 9-16.
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Challenges for success in stereo gaming: a Virtual Boy case study
Zachara, M. and Zagal, J.P. (2009) "Challenges for success in stereo gaming: a Virtual Boy case study". In Proceedings of Advances in Computer Entertainment Technology. Athens, Greece, 99-106.
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Ethically Notable Videogames: Moral Dilemmas and Gameplay
Zagal, J. P. (2009) "Ethically Notable Videogames: Moral Dilemmas and Gameplay", Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009), London, UK.
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You Played That? Game Studies Meets Game Criticism (panel position statements)
Thomas, D., Zagal, J. P., Robertson, M., Bogost, I., Huber, W. (2009) "You Played That? Game Studies Meets Game Criticism", Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009), London, UK.
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Characterizing and Understanding Game Reviews
Zagal, J. P., Ladd, A., Johnson, T.,(2009) "Characterizing and Understanding Game Reviews", Proceedings of the 4th International Conference on the Foundations of Digital Games, Orlando FL, 215-222
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A Framework for Games Literacy and Understanding Games
Zagal, J.P., (2008) "A Framework for Games Literacy and Understanding Games",
ACM Futureplay 2008 Conference Proceedings, B. Kapralos, M. Katchabaw, and J. Rajnovich, Editors. 2008, ACM: Toronto, Canada. p. 33-40
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The Game Ontology Project: Supporting Learning While Contributing Authentically to Game Studies
Zagal, J.P., Bruckman, A. (2008) "The Game Ontology Project: Supporting Learning While Contributing Authentically to Game Studies",
Proceedings of the International Conference of the Learning Sciences ICLS 2008, Utrecht, The Netherlands, June 2008
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Temporal Frames: A Unifying Framework for the Analysis of Game Temporality
Zagal, J. P. and Mateas, M. (2007), "Temporal Frames: A Unifying Framework for the Analysis of Game Temporality", Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2007), Tokyo, Japan, 516-523.
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From Gamers to Scholars: Challenges of Teaching Game Studies
Zagal, J. P. and Bruckman, A. (2007), "From Gamers to Scholars: Challenges of Teaching Game Studies", Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2007), Tokyo, Japan, 575-582.
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GameLog: Fostering Reflective Gameplaying for Learning
Zagal, J., Bruckman, A. (2007), "GameLog: Fostering Reflective Gameplaying for Learning", Proceedings of the 2007 ACM SIGGRAPH Symposium on Videogames, San Diego CA, 31-38.
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Towards an Ontological Language for Game Analysis
Zagal, J., Mateas, M., Fernandez-Vara, C., Hochhalter, B. and Lichti, N. (2005) "Towards an Ontological Language for Game Analysis",
In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005.
Included in the Selected Papers volume.
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Evolution of Spatial Configurations In Videogames
Fernandez-Vara, C., Zagal, J., Mateas, M. (2005). "Evolution of Spatial Configurations In Videogames",
In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005.
Included in the Selected Papers volume. [Best paper nomination]
Technical Reports
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Social and Technical Factors Contributing to Successful 3D Animation Authoring by Kids
Zagal, J.P., Piper, A.M. and Bruckman, A. (2006) "Social and Technical Factors Contributing to Successful 3D Animation Authoring by Kids",
GVU Tech Report: GIT-GVU-06-14
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LoCoL: Encouraging Social Interaction and Exploration Through a Distributed, Multi-Media, Location-Based Mobile Game.
Patel, S.N., Kientz, J. A. and Zagal, J.P. (2004) "LoCoL: Encouraging Social Interaction and Exploration Through a Distributed, Multi-Media, Location-Based Mobile Game.",
GVU Tech Report: GIT-GVU-04-17
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Kids Telling Fables Through 3D Animation.
Zagal, J.P., Piper, A.M. and Bruckman, A. (2004) "Kids Telling Fables Through 3D Animation",
GVU Tech Report: GIT-GVU-04-23
Other Publications
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