Game Engineering II Assignment 4
Last week. We discussed about multi-threading and how to pass data between threads. Usually, we use thread lock to prevent data conflict, but…
Last week. We discussed about multi-threading and how to pass data between threads. Usually, we use thread lock to prevent data conflict, but…
Last week, Tony talked about how to make the data structure of the mesh class a more efficient way, which is using indices.
Last week, Tony talked about the graphics part of our engine and how it was separated using different source files to contain individual…
This is the first assignment in the semester, and we discussed only a few things in class. The assignment concerns setting up the…