Game Engineering II Engine System Wirte-Up
I made a physics system using the GJK(Gilbert–Johnson–Keerthi distance algorithm) and EPA(Expanding Polytope Algorithm) algorithms. The system is capable of detecting collisions between…
I made a physics system using the GJK(Gilbert–Johnson–Keerthi distance algorithm) and EPA(Expanding Polytope Algorithm) algorithms. The system is capable of detecting collisions between…
In the last lesson, we discussed exporting meshes from Maya to our engine. I was pretty worried about programming a Maya plugin. Still,…
We talked about using human-readable files to replace the static mesh data written in the source files. I have used this method to…
Tony discussed cameras, platform-independent shaders, and physical game objects in the last class. Those seem easy to implement, but every single one is…
Last week. We discussed about multi-threading and how to pass data between threads. Usually, we use thread lock to prevent data conflict, but…
Last week, Tony talked about how to make the data structure of the mesh class a more efficient way, which is using indices.