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This document covers the following topics:
Within the past few years IPv6 has gained much greater acceptance in the industry, especially in certain regions of the world, i.e., Europe and the Asian Pacific. Extensibility, mobility, quality of service, larger address space, auto-configuration, security, multi- homing, anycast and multicast, and renumbering—these are some of the features of IPv6 that make it desirable.
With the release of J2SE 1.4 in February 2002, Java began supporting IPv6 on Solaris and Linux. Support for IPv6 on Windows was added with J2SE 1.5. While other languages, such as C and C++ can support IPv6, there are some major advantages to Java:
We will prove these statements with code examples below and provide additional details on IPv6 support.
The following operating systems are now supported by the J2SE reference implementation:
Using IPv6 in Java is easy; it is transparent and automatic. Unlike in many other languages, no porting is necessary. In fact, there is no need to even recompile the source files.
Consider an example from The Java Tutorial:
Socket echoSocket = null;
PrintWriter out = null;
BufferedReader in = null;
try {
echoSocket = new Socket("taranis", 7);
out = new PrintWriter(echoSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(
echoSocket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Don't know about host: taranis.");
System.exit(1);
} catch (IOException e) {
System.err.println("Couldn't get I/O for "
+ "the connection to: taranis.");
System.exit(1);
}
// ... code omitted here
communicateWithEchoServer(out, in);
out.close();
in.close();
stdIn.close();
echoSocket.close();
You can run the same bytecode for this example in IPv6 mode if both your local host machine and the destination machine (taranis) are IPv6-enabled.
In contrast, if you wanted the corresponding C program to run in IPv6 mode, you would first need to port it. Here's what would need to happen:
struct sockaddr_in sin;
struct hostent *hp;
int sock;
/* Open socket. */
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) {
perror("socket");
return (-1);
}
/* Get host address */
hp = gethostbyname(hostname);
if (hp == NULL || hp->h_addrtype != AF_INET || hp->h_length != 4) {
(void) fprintf(stderr, "Unknown host '%s'\n", hostname);
(void) close(sock);
return (-1);
}
sin.sin_family = AF_INET;
sin.sin_port = htons(port);
(void) memcpy((void *) &sin.sin_addr, (void *)hp->h_addr, hp->h_length);
/* Connect to the host */
if (connect(sock, (struct sockaddr *)&sin, sizeof(sin)) == -1) {
perror("connect");
(void) close(sock);
return (-1);
}
struct addrinfo *res, *aip;
struct addrinfo hints;
int sock = -1;
int error;
/* Get host address. Any type of address will do. */
bzero(&hints, sizeof(hints));
hints.ai_flags = AI_ALL|AI_ADDRCONFIG;
hints.ai_socktype = SOCK_STREAM;
error = getaddrinfo(hostname, servicename, &hints, &res);
if (error != 0) {
(void) fprintf(stderr,
"getaddrinfo: %s for host %s service %s\n",
gai_strerror(error), hostname, servicename);
return (-1);
}
/* Try all returned addresses until one works */
for (aip = res; aip != NULL; aip = aip->ai_next) {
/*
* Open socket. The address type depends on what
* getaddrinfo() gave us.
*/
sock = socket(aip->ai_family, aip->ai_socktype, aip->ai_protocol);
if (sock == -1) {
perror("socket");
freeaddrinfo(res);
return (-1);
}
/* Connect to the host. */
if (connect(sock, aip->ai_addr, aip->ai_addrlen) == -1) {
perror("connect");
(void) close(sock);
sock = -1;
continue;
}
break;
}
freeaddrinfo(res);
Note that for new applications, if you write address-family-agnostic data structures, there is no need for porting.
However, when it comes to server-side programming in C/C++, there is an additional wrinkle. Namely, depending on whether your application is written for a dual-stack platform, such as Solaris or Linux, or a single-stack platform, such as Windows, you would need to structure the code differently. For server-side programming, Java shows a big advantage. You still write the same code as before:
ServerSocket server = new ServerSocket(port);
Socket s;
while (true) {
s = server.accept();
doClientStuff(s);
}
Now, however, if you run the code on an IPv6-enabled machine, you immediately have an IPv6-enabled service.
Here's the corresponding server C code for a dual-stack platform:
int ServSock, csock;
struct sockaddr addr, from;
...
ServSock = socket(AF_INET6, SOCK_STREAM, PF_INET6);
bind(ServSock, &addr, sizeof(addr));
do {
csock = accept(ServSocket, &from, sizeof(from));
doClientStuff(csock);
} while (!finished);
Notice that on a dual-stack machine, since one socket, the IPv6 socket, will be able to access both IPv4 and IPv6 protocol stacks, you only need to create one socket. Thus this server can potentially support both IPv4 and IPv6 clients.
Here's the C code for the same server for a single-stack platform:
SOCKET ServSock[FD_SETSIZE];
ADDRINFO AI0, AI1;
ServSock[0] = socket(AF_INET6, SOCK_STREAM, PF_INET6);
ServSock[1] = socket(AF_INET, SOCK_STREAM, PF_INET);
...
bind(ServSock[0], AI0->ai_addr, AI0->ai_addrlen);
bind(ServSock[1], AI1->ai_addr, AI1->ai_addrlen);
...
select(2, &SockSet, 0, 0, 0);
if (FD_ISSET(ServSocket[0], &SockSet)) {
// IPv6 connection csock = accept(ServSocket[0], (LPSOCKADDR)&From, FromLen);
...
}
if (FD_ISSET(ServSocket[1], &SockSet))
// IPv4 connection csock = accept(ServSocket[1], (LPSOCKADDR)&From, FromLen);
...
}
Here you need to create two server sockets, one for IPv6 stack and one for IPv4 stack. You also need to multiplex on the two sockets to listen to connections from either IPv4 or IPv6 clients.
With Java you can run any Java applications, client or server, on an IPv6-enabled platform using J2SE 1.4 or later, and that application will automagically become IPv6-enabled.
Contrasting this with legacy, native-language applications, if you wanted any C/C++ applications to be IPv6-enabled, you would need to port and recompile them.
The Java networking stack will first check whether IPv6 is
supported on the underlying OS. If IPv6 is supported, it will try
to use the IPv6 stack. More specifically, on dual-stack systems it
will create an IPv6 socket. On separate-stack systems things are
much more complicated. Java will create two sockets, one for IPv4
and one for IPv6 communication. For client-side TCP applications,
once the socket is connected, the internet-protocol family type
will be fixed, and the extra socket can be closed. For server-side
TCP applications, since there is no way to tell from which IP
family type the next client request will come, two sockets need to
be
maintained. For UDP applications, both sockets will be needed for
the lifetime of the communication.
Java gets the IP address from a name service.
You don't need to know the following in order to use IPv6 in Java. But if you are curious and what to know what happens under various circumstances, the remainder of this document should provide answers.
This is also called anylocal or wildcard address. If a socket is bound to an IPv6 anylocal address on a dual-stack machine, it can accept both IPv6 and IPv4 traffic; if it is bound to an IPv4 (IPv4-mapped) anylocal address, it can only accept IPv4 traffic. We always try to bind to IPv6 anylocal address on a dual-stack machine unless a related system property is set to use IPv4 Stack.
When bound to ::
, method ServerSocket.accept
will accept connections from both IPv6 or IPv4 hosts. The Java
platform API currently has no way to specify to accept connections
only from IPv6 hosts.
Applications can enumerate the interfaces using NetworkInterface and bind a ServerSocketChannel to each IPv6 address, and then use a selector from the New I/O API to accept connections from these sockets.
Note: The option discussed below is introduced in Draft-ietf-ipngwg-rfc2553bis-03.txt. It will be supported in the Java 2 platform when it becomes a standard. |
However, there is a new socket option that changes the above behaviour. Draft-ietf-ipngwg-rfc2553bis-03.txt has introduced a new IP level socket option, IPV6_V6ONLY. This socket option restricts AF_INET6 sockets to IPv6 communications only. Normally, AF_INET6 sockets may be used for both IPv4 and IPv6 communications. Some applications may want to restrict their use of an AF_INET6 socket to IPv6 communications only. For these applications the IPV6_V6ONLY socket option is defined. When this option is turned on, the socket can be used to send and receive IPv6 packets only. By default this option is turned off.
Packets with the loopback address must never be sent on a link or forwarded by an IPv6 router. There are two separate loopback addresses for IPv4 and IPv6 and they are treated as such.
IPv4 and IPv6 addresses are separate address spaces except when it comes to "::".
This is used for hosts and routers to dynamically tunnel IPv6 packets over IPv4 routing infrastructure. It is meaningful for OS kernel and routers. Java provides a utility method to test it.
This is an IPv6 address that is used to represent an IPv4 address. It allows the native program to use the same address data structure and also the same socket when communicating with both IPv4 and IPv6 nodes. Thus, on a dual-stack node with IPv4-mapped address support, an IPv6 application can talk to both IPv4 and IPv6 peer. The OS will do the underlying plumbing required to send or receive an IPv4 datagram and to hand it to an IPv6 destination socket, and it will synthesize an IPv4-mapped IPv6 address when needed.
For Java, it is used for internal representation; it has no functional role. Java will never return an IPv4-mapped address. It understands IPv4-mapped address syntax, both in byte array and text representation. However, it will be converted into an IPv4 address.
On dual stack machines, system properties are provided for
setting the preferred protocol stack—IPv4 or IPv6—as well as the
preferred
address family types—inet4 or inet6.
IPv6 stack is preferred by default, since on a dual-stack machine IPv6 socket can talk to both IPv4 and IPv6 peers.
This setting can be changed through the
java.net.preferIPv4Stack=<true|false>
system
property.
By default, we would prefer IPv4 addresses over IPv6 addresses, i.e., when querying the name service (e.g., DNS service), we would return Ipv4 addresses ahead of IPv6 addresses. There are two reasons for this choice:
This setting can be changed through the system property
java.net.preferIPv6Addresses=<true|false>
For many years, if not forever, there will be a mix of IPv6 and IPv4 nodes on the Internet. Thus compatibility with the large installed base of IPv4 nodes is crucial for the success of the transition from IPv4 to IPv6. Dual stack, defined in RFC 1933, is one of the main mechanisms for guaranteeing a smooth transition. The other mechanism is IPv6 packet tunneling, which is relevant to the JDK only through the IPv4-compatible address. The former is the most relevant piece to the JDK. A dual stack includes implementations of both versions of the Internet Protocol, IPv4 and IPv6.
A general property of a dual-stack node is that an IPv6 socket can communicate both with an IPv4 and IPv6 peer at the transport layer (TCP or UDP) . At the native level, the IPv6 socket communicates with an IPv4 peer through an IPv4-mapped IPv6 address. However, unless a socket checks for the peers address type, it won't know whether it is talking to an IPv4 or an IPv6 peer. All the internal plumbing and conversion of address types is done by the dual-protocol stack.
Note: IPv4-mapped address has significance only at the implementation of a dual-protocol stack. It is used to fake (i.e., appear in the same format as) an Ipv6 address to be handed over to an IPv6 socket. At the conceptual level it has no role; its role is limited at the Java API level. Parsing of an IPv4-mapped address is supported, but an IPv4-mapped address is never returned.
(Nodes) V4 Only V4/V6 V6 Only V4 Only x x V4/V6 x x x V6 Only x x
Top row and left column represent various node types attempting to communicate. An x indicates that these nodes can communicate with each other.
Either host1 or host2 can be a native application.
If host2 wants to talk to host1, it will create a V6 socket. It then looks up the IP address for host1. Since host1 only has a v4 protocol stack, it will only have IPv4 records in the name lookup service. So host2 will try to reach host1 using an IPv4-mapped address. An IPv4 packet will be sent by host2, and host1 will think it is communicating with a v4 client.
If host2 is the server, it will first create a v6-type socket (by default), then it will wait for connections. Since host1 supports v4 only, it creates a v4-type socket. They resolves the name for host2. It only gets v4 address for host2, since it doesn't understand IPv6 address. So it connects to host2 using v4 address. A v4 packet will be sent on the wire. On host2, the dual stack will convert the v4 packet into a v6 packet with a v4-mapped address in it and hand it over to the v6 socket. The server application will handle it as if it is a connection from a v6 node.
InetAddress
This class represents an IP address. It provides address
storage, name-address translation methods, address conversion
methods, as well as address testing methods. In J2SE 1.4, this
class is extended to support both IPv4 and IPv6 addresses. Utility
methods are added to check address types and scopes. The two types
of addresses, IPv4 and IPv6, can be distinguished by the Java type
Inet4Address
and Inet6Address
.
Two new subclasses of InetAddress
are created:
Inet4Address
and Inet6Address
. V4- and
V6-specific state and behaviors are implemented in these two
subclasses. Due to Java's object-oriented nature, an application
normally only needs to deal with InetAddress
class—through polymorphism it will get the correct behavior. Only
when it needs to access protocol-family-specific behaviors, such as
in calling an IPv6-only method, or when it cares to know the class
types of the IP address, will it ever become aware of
Inet4Address
and Inet6Address
.
The new methods introduced are:
InetAddress:
isAnyLocalAddress
isLoopbackAddress
isLinkLocalAddress
isSiteLocalAddress
isMCGlobal
isMCNodeLocal
isMCLinkLocal
isMCSiteLocal
isMCOrgLocal
getCanonicalHostName
getByAddr
Inet6Address:
isIPv4CompatibleAddress
InetAddress
and Different Naming servicesPrior to 1.4, InetAddress
utilized the system
configured name service to resolve host names. In 1.4, we have
added a Java DNS provider through JNDI for alternative name
lookups. You can tell the JDK to use this provider by setting up a
few system properties. These system properties are documented in
the Java system properties section. In the future, we plan to
provide a generic service provider framework so that you can write
your own name service providers.
All IPv4 addresses are represented in Java as
Inet4Address
objects. They are serialized as
InetAddress
objects, and deserialized from
InetAddress
to Inet4Address
to keep
backward compatibility. IPv6 addresses are represented as
Inet6Address
and are serialized as such.
Socket
, ServerSocket
, and
DatagramSocket
Due to the object-oriented nature of Java, the address types and storage structures are not exposed at the socket API level, so no new APIs are needed. The existing socket APIs handle both IPv4 and IPv6 traffic.
The selection of which stack to use depends upon the following:
All supported Ipv6 socket options have a IPv4 counterparts. Thus no new APIs were added to support IPv6 socket options. Instead, the old APIs are overloaded to support both V4 and V6 socket options.
MulticastSocket
Again all the socket options APIs are overloaded to support IPv6 multicast socket options.
We have added two new APIs to set/get network interfaces in
addition to the existing
MulticastSocket.setInterface
/MulticastSocket.getInterface
that takes/returns an InetAddress
instance. The two
existing methods are used to set or retrieve the network interface
used by the current MulticastSocket
to send multicast
packets (i.e., equivalent to IP_MULTICAST_IF
in native
socket option). For IPv4, the interface was indicated by an IP
address. Thus we can use the equivalent InetAddress
in
Java. They will continue to work with IPv6 multicast socket.
However, in IPv6, according to RFC 2553, the interface should be
indicated using an interface index. To better support the concept
of a network interface, we introduced a new class,
NetworkInterface
. It encapsulate the data representing
the state of the network interface, including name and IP addresses
and some basic manipulation methods. Thus we have introduced two
new methods for setting the outgoing interface for multicast
socket: setNetworkInterface
and
getNetworkInterface
. They take or return a
NetworkInterface
object. These new methods can be used
with both v4 and v6 multicast.
Methods have also been added for joining and leaving a multicast group on a network interface. This was previously unavailable in the Java API.
MulticastSocket:
NetworkInterface getNetworkInterface()
setNetworkInterface(NetworkInterface netIf)
joinGroup(SocketAddress mcastaddr,NetworkInterface netIf)
leaveGroup(SocketAddress mcastaddr,NetworkInterface netIf)
URL
, URI
parsersLiteral IP addresses can be used in URL/URIs. However, since
colon (:
) is used in existing URL/URI specifications
to separate host from port, using literal IPv6 representation in
URL/URIs without modification will fail in parsing. Thus for
specifying literal IPv6 addresses in URL/URIs, RFC 2732 was
created. The parsing of URL/URI has been updated to be compliant
with RFC 2732.
Since SocketPermission
utilizes URLs, its
implementation has been updated to be compliant with RFC 2732.
codebase
, used in defining a permission, is a
variant of URL. As such, it should follow URL formats and
conventions. RFC 2732 format is used for URL and
codebase
; RFC 2373 format is used everywhere else.
java.net.preferIPv4Stack (default: false)
If IPv6 is available on the operating system, the underlying native socket will be an IPv6 socket. This allows Java(tm) applications to connect too, and accept connections from, both IPv4 andIPv6 hosts.
If an application has a preference to only use IPv4 sockets, then this property can be set to true. The implication is that the application will not be able to communicate with IPv6 hosts.
java.net.preferIPv6Addresses (default: false)
If IPv6 is available on the operating system, the default
preference is to prefer an IPv4-mapped address over an IPv6
address. This is for backward compatibility reasons—for example,
applications that depend on access to an IPv4-only service, or
applications that depend on the %d.%d.%d.%d representation of an IP
address.
This property can be set to try to change the preferences to use
IPv6 addresses over IPv4 addresses. This allows applications to be
tested and deployed in environments where the application is
expected to connect to IPv6 services.
sun.net.spi.nameservice.provider.<n>=<default|dns,sun|...>
Specifies the name service provider that you can use. By
default, Java will use the system-configured, name-lookup
mechanism, such as file, nis, etc. You can specify your own by
setting this option. <n>
takes the value of a
positive number and it indicates the precedence order: a small
number takes higher precendence over a bigger number. In 1.4 , we
have provided one DNS name service provider through JNDI, which is
called dns,sun
.
sun.net.spi.nameservice.nameservers=<server1_ipaddr,server2_ipaddr
...>
You can specify a comma separated list of IP addresses that point to the DNS servers you want to use.
sun.net.spi.nameservice.domain=<domainname>
This property specifies the default DNS domain name, e.g.,
eng.sun.com
.
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