CS 6620 - Fall 2017 - Ray Tracing for Graphics

Project 1 - Ray Casting

Kevin Parker



"RGB" image


For a period of time, I had a few extra minus signs in the wrong place and had the camera pointing in the wrong direction. Once I resolved that (and remembered to actually generate the Z-buffer from the Z values), everything worked well.


Average 7.68ms render time on 8 threads

A 4k image involving 3x as many spheres renders in an average of 303.63ms.

Machine Specs

MacBook Pro (15-inch, 2016)

2.7 GHz quad-core Intel Core i7 Skylake (6820HQ)

16 GB 2133 MHz LPDDR3 RAM