Fireworks
Julie Callahan
November 12, 2007
Flex 2

This fireworks simulator launches a particle based on the Ball.as class we've used . The fireworks generate a random color and have sparkly tracer particles. I had a really hard time seeing the 'big picture' for this assignment, but had a great deal of clarification during class about inheritance and the DisplayObjectContainer (let's say an epiphany). After a great deal of help and work, the fireworks class now looks just about like a normal spider or mini-crysanthemum.

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