+CCCC+4+BBBBB++LLL+5+SSSS +CCCCC--BBBBBbLLLLL--SSSS +CCCCC--BBBBB-LLLLL--SSSS +CCCCC--BBBBBlLLLLL--SSSS +CCCCC--BBBBB-LLLLL--SSSS +CCCCc--BBBBB-LLLLL--SSSS +--------b-----LLL--sSSS+ +-----o---------l-------- +-OOOOOO------------h---+ +-OOOOOOo-+++++++-HHHHHHH 3-OOOOOO--+++++++-HHHHHHH +OOOOOOO--+++++++-HHHHHHH +OOOOOOO--+++++++hHHHHHHH +OOOOOOO--+++++++hHHHHHHH +OOOOOOO--+++++++-HHHHHHH 2-OOOOOO----------HHHHHHH +-OOOOOO----d-----------+ +-----o---DDDDDD--------0 +---------DDDDDDd-uUUUUU+ KKKKKKK---DDDDDD---UUUUUU KKKKKKKk-DDDDDDD---UUUUUU KKKKKKK--DDDDDDD---UUUUUU KKKKKKK--DDDDDDD---UUUUUU KKKKKKK--DDDDDDD---UUUUUU KKKKKKK-+DDDDDDD+1+UUUUUU - = blank cell + = out of bounds C = conservatory B = billiard room L = library S = study O = ballroom K = kitchen D = dining room U = lounge H = hall A lowercase letter is an entrance into or exit from the corresponding room. To enter a room, a player must land on a corresponding lowercase letter (not necessarily by exact count); to exit a room, a player starts on a corresponding lowercase letter and then starts counting dice roll. A player may land on a room entrace by exact count without entring a room, in which case no other player can enter or leave by the occupied space. The conservatory and lounge are connected by a secret passage. The kitchen and study are connected by a secret passage. 5 = Plum start 4 = Peacock start 3 = Green start 2 = White start 1 = Mustard start 0 = Scarlet start Starting squares count as out-of-bounds after they are vacated. Weapons: pipe rope wrench revolver knife candlestick