# Microsoft Developer Studio Project File - Name="accconvolve" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=accconvolve - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "accconvolve.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "accconvolve.mak" CFG="accconvolve - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "accconvolve - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "accconvolve - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "accconvolve - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "accconvolve - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "accconvolve - Win32 Release" # Name "accconvolve - Win32 Debug" # Begin Source File SOURCE=.\accconvolve.c # End Source File # Begin Source File SOURCE=.\accumaa.c # End Source File # Begin Source File SOURCE=.\alphablend.c # End Source File # Begin Source File SOURCE=.\alphablendnosort.c # End Source File # Begin Source File SOURCE=.\billboard.c # End Source File # Begin Source File SOURCE=.\bubble.c # End Source File # Begin Source File SOURCE=.\bump.c # End Source File # Begin Source File SOURCE=.\chromakey.c # End Source File # Begin Source File SOURCE=.\chromakey_fancy.c # End Source File # Begin Source File SOURCE=.\cloud.c # End Source File # Begin Source File SOURCE=.\cloudl.c # End Source File # Begin Source File SOURCE=.\csg.c # End Source File # Begin Source File SOURCE=.\decal.c # End Source File # Begin Source File SOURCE=.\dino.c # End Source File # Begin Source File SOURCE=.\dissolve.c # End Source File # Begin Source File SOURCE=.\explode.c # End Source File # Begin Source File SOURCE=.\fire.c # End Source File # Begin Source File SOURCE=.\genspheremap.c # End Source File # Begin Source File SOURCE=.\glut.h # End Source File # Begin Source File SOURCE=.\highlight.c # End Source File # Begin Source File SOURCE=.\interp.c # End Source File # Begin Source File SOURCE=.\lightmap.c # End Source File # Begin Source File SOURCE=.\lightp.c # End Source File # Begin Source File SOURCE=.\line.c # End Source File # Begin Source File SOURCE=.\multiaccumaa.c # End Source File # Begin Source File SOURCE=.\multialphablend.c # End Source File # Begin Source File SOURCE=.\multialphablendnosort.c # End Source File # Begin Source File SOURCE=.\multimirror.c # End Source File # Begin Source File SOURCE=.\multiscreendoor.c # End Source File # Begin Source File SOURCE=.\multispheremap.c # End Source File # Begin Source File SOURCE=.\noise.c # End Source File # Begin Source File SOURCE=.\nthsurfdemo.c # End Source File # Begin Source File SOURCE=.\paint.c # End Source File # Begin Source File SOURCE=.\projtex.c # End Source File # Begin Source File SOURCE=.\sbias.c # End Source File # Begin Source File SOURCE=.\screendoor.c # End Source File # Begin Source File SOURCE=.\sm.c # End Source File # Begin Source File SOURCE=.\sm.h # End Source File # Begin Source File SOURCE=.\smoke.c # End Source File # Begin Source File SOURCE=.\softshadow2.c # End Source File # Begin Source File SOURCE=.\spectral.c # End Source File # Begin Source File SOURCE=.\sphere.c # End Source File # Begin Source File SOURCE=.\tess.c # End Source File # Begin Source File SOURCE=.\texgen.c # End Source File # Begin Source File SOURCE=.\texmovie.c # End Source File # Begin Source File SOURCE=.\texpage.c # End Source File # Begin Source File SOURCE=.\textile.c # End Source File # Begin Source File SOURCE=.\texture.c # End Source File # Begin Source File SOURCE=.\texture.h # End Source File # Begin Source File SOURCE=.\underwater.c # End Source File # Begin Source File SOURCE=.\usespheremap.c # End Source File # Begin Source File SOURCE=.\vapor.c # End Source File # Begin Source File SOURCE=.\volume.c # End Source File # Begin Source File SOURCE=.\warp.c # End Source File # Begin Source File SOURCE=.\water.c # End Source File # Begin Source File SOURCE=.\zcomposite.c # End Source File # End Target # End Project