Custom Animations
Check the separate .html file.
Getting as many models as you want into your machinima without replacing game characters:
With this technique, you can use as
many models as you want—without the restriction that they have to replace
any in-game models.
Just use the Ònpc_breenÓ or Ònpc_alyxÓ object types in Hammer, and edit the ÒWorld ModelÓ attribute. Browse for a new model (.mdl) file by hitting the supplied button. Click ÒapplyÓ. Now your custom model is in the game without having to replace one of the game characters.
In fact, you can use multiple npc_breenÕs or npc_alyxÕs. Just donÕt use npc_kleiner—it doesnÕt work for some reason when you use that.
A better Point_Viewcontrol:
Create a new Point_viewcontrol entity, and select it. Now go to the flags, and unclick the two flags at the top. Now, set the flags Òfreeze playerÓ and Òinfinite hold timeÓ. There should now only be two flags selected.
With this point_viewcontrol selected, now click Òcreate prefabÓ in hammer. Save it as something like Òfixed_point_viewcontrolÓ. When you want to use a new camera, just use this prefab instead of the screwed up point_viewcontrol.