Overall - I'm disappointed at the lack of progress by nearly all teams. Given how little time we have left, I would have hoped to see more sets created and into the video. Maybe you are all madly working on sets and stuff and just didn't have time to get it into the animatic.

Overall - I'm not certain that you have edited the animatics based on our feedback. Some here and there, but for the most part you have chosen to ignore it. This is either because you don't agree (which is certainly your choice) or you just didn't get around to trying to fix things.

AIR

Some progress. One thing that you may want to do is make the wall actually blow out. You can do this by creating the hole in the wall and then making the wall parts as physics objects. James can help you with this.

One thing that you may want to consider doing with the sets is to not make them look so wrecked like Half-Life 2. I would expect that the place looks very shiny and sterile. This may require that you get some textures or to clean up some textures. If you had time (which I doubt that you will have), you could make it so the walls are all shiny in real life, but in the imaginary stuff they get all wrecked. Maybe you don't have time for this?

Darkened Room

Mostly I see the sets. We talked about in class trying to make the bar not look so run down. But otherwise, I don't see a lot of changes. Hopefully you have your sets done by now. And solved some of your technical challenges.

Halo Life

I like the cleanup. But still a lot to do.

Three Trials

The narration really helps the story. NOW I understand. No major complaints here. Only thing that I don't quite get yet is the jungle scene.

Unfortunate Rescue

Animatic is really first rate.