Welcome--Section 001 M, and Section 002 M





Professor:

Mark C. van Langeveld longfieldstudio@gmail.com

TAs:

 
Abhishek Tripathi abhishektrip@gmail.com

Joseph Perenia jperenia@gmail.com

Ryan Bown RyanBown@live.com

Class/Lab Hours:

Section 1 : 4:10 - 7:00 PM - Monday Section 2 : 7:15 - 10:00 PM -Monday

 

Classroom: 

M LI 1120

ClassList: 

cs3650_fall2011@eng.utah.edu

Extra Lab Hours:

Extra Lab Hours:

M 10:00PM - 12:00 AM - Ryan - LI 1120

T 2:00PM - 5:00 AM - Ryan - MEB 1208

T 1:00 PM - 5:00 PM - Abhishek - WEB 130

T 3:00 PM - 5:00 PM - Joseph - WEB 130

W 3:00 PM - 6:00 PM - Abhishek & Joseph - WEB 130

W 5:00PM - 12:00 AM - Ryan - MEB 1208

TH 2:00 PM - 5:00 PM - Abhishek - WEB 130

F 1:00PM - 6:00 PM - Joseph - WEB 130

 




Course Description

Introduces students to asset design and production pipeline for 3D characters for machinima, games and animation. Students will utilize advance graphics software packages that are prominent in the video game industry such as MAYA, PhotoShop, MudBox and SoftImage. These software packages will be demonstrated from a users perspective and explained from the software engineer's point-of-view. This is a project-based class that includes a teaching strategy of short lectures, project demonstrations and one-on-one training in the lab.

The main project is broken into many stages with the goal of creating a custom character. This includes designing, modeling, texturing a character of the students choosing. They will also learn to adapt a given model.

The projects start with drawings, clay models and verbal representations of the character design, and then the students will be taught to apply professional practices to digitally sculpt their characters in MAYA and then texture models using PhotoShop and MudBox.

The modeling strategy and philosophy taught combines low and high resolution models in one middle resolution model that can be adapted for use in games, machinama, animations and movies. The techniques are specific and are taught from the starting with the assumption of no prior knowledge of the specific techniques. Each project will advance through the production pipeline at different rates, depending on the background of student and the complexity of character chosen; although, all students will be taught the entire process.



Course Objectives and Learning Outcomes



Prerequisites



Class Structure

Each class period, a short lecture will be given. There will also be demonstrations. The rest of the class will be one- on-one instruction on the student's personal projects.



Lab Structure

Regular lab/class hours are mandatory (during regularly assign class times); whereas, optional lab times will be setup for working on projects with one-on-one time with TAs and/or instructor. The lab will have many open hours for students to work independently on their projects. You cannot switch class sections or section lab.



Assigments

Each student will be required to design and develop a CG character of his or her choice. The level of development required of each student will differ depending on the complexity of the character and experience of the student as decided by the instructor. The projects will be broken down into milestones for grading purposes.

Characters choices can range from realistic to fantasy and from human to alien. The instructional examples will typically demonstrate modeling humanoid characters, but the techniques and practices will apply to all types of characters. I want you to have passion for the character that you choose, because for one reason you'll be spending an entire semester working on it.

Student's projects in the past included: elves, werewolves, humans with fish faces, Ninja, bathing suit models, Roman and Polish warriors, mannequins, aliens and fairies. Your imagination is the only limit.

All students must use the VisTrails Plug-in to Record their project.



Grades

Students will be graded 80% on their semester long character project, 10% quizez/assignments and 10% on their class/lab participation. The character projects will be broken down into different stages as designed by instructor uniquely per student (as each individual project will have different stages) and the 80% will be divided per the stages of individual projects.

Graduate students will be required to write a short paper on an algorithm used in MAYA.



Final

The final presentation of projects will be held during final hours. All work will be turned in on a DVD with every saved version and all other related images after final presentations.



Materials Required



Software (provided in labs)



A few Readings, Tutorials and References for starting off (no text books to purchase)





Schedule



Date

Topic

Assignment

Due

August 24th Section 001

August 26th Section 002

 

 

 

Class Introduction

Character Design

Anatomy of character lessons—the usual misconceptions

Research Characters/get materials—Start Clay and Drawings (use block models)

 

August 31st Section 001

Sept 2nd Section 002

 

 

 

Basic MAYA and Modeling concepts

 

Bring Drawings and Sculptures to Class

 

3 Random students to share there characters

 

Sept 7th Section 001

Sept 9th Section 002

 

 

 

 

 

 

 

Sept 14th Section 001

Sept 16th Section 002

 

 

 

 

 

 

Sept 21nd Section 001

Sept 23rd Section 002

 

 

 

 

 

 

 

Sept 28th Section 001

Sept 30th Section 002

 

 

 

 

 

 

Oct 5th Section 001

Oct 7th Section 002

 

 

 

 

 

 

Oct 12th Section 001

Oct 14th Section 002

 

 

 

Fall Break—No Class

 

 

Oct 19th Section 001

Oct 21st Section 002

 

 

 

 

 

 

Oct 26th Section 001

Oct 28th Section 002

 

 

 

 

 

 

Nov 2nd Section 001

Nov 4th Section 002

 

 

 

 

 

 

Nov 9th Section 001

Nov 11th Section 002

 

 

 

 

 

 

Nov 16th Section 001

Nov 18th Section 002

 

 

 

 

 

 

Nov 23rd Section 001

Nov 25th Section 002

 

 

 

Thanksgiving Break—No Class

 

 

Nov 30th Section 001

Dec 2nd Section 002

 

 

 

 

 

 

Dec 7th Section 001

Dec 9th Section 002

 

 

 

 

 

 

Dec 16th All Sections

 

 

 

Final Presentations

6PM

 

 



More Notes, References and Downloads